syberia 1 et 2 switch solution

AcheterSyberia 1 & 2 Nintendo Switch Game et d'autres produits dans Gaming sur shop4fr.com. Commandez dès aujourd'hui et recevez Expédition rapide et Syberia2 est la suite du point and click mettant en scène la jeune Kate Walker. Après avoir retrouvé Hans Voralberg, votre périple n’est pas terminé et l’homme insiste pour que vous l’emmeniez voir les mammouths. Aventurez-vous encore plus loin sur le globe et rencontrez des peuplades oubliées pour aider un homme à parachever la quête de sa vie. Comprendles jeux Syberia 1 et Syberia 2 Configuration Switch .) Vendeur pro, spécialiste des jeux vidéo depuis 20 ans – Jeu neuf sous blister- Expédition sous 24/48h - UNIVERSNINTENDO SWITCH. Découvrez les jeux, les accessoires Switch et tous vos abonnements et DLC pour votre console favorite. Prix standard. 39,84 €. En stock vendeur partenaire. Livraison Recommandée : 3,88 € Livré entre le 27/08 et le 29/08. Description. - Découvrez le jeu Syberia 1 & 2 - Switch sur Référence Gaming. Achetez, Vendez, Échangez en toute sécurité vos articles neufs et d'occasion. Site De Rencontre Gratuit Et Fiable. 1€Découvrez tous nos contenus exclusifs tests, vidéos, podcasts… en illimité et sans publicité PS5 Xbox XS Switch PC PS4 XONE Matos Menu Recherche Abonnés L'actualité Toutes les infos du jeu Syberia 3, sur PlayStation 4, PC, Xbox One et Nintendo Switch, de genre aventure-point & click, développé par Koalabs et édité par Microids. Le jeu d’aventure ira probablement mieux quand ceux qui en ont fait un genre aussi passionnant arrêteront de céder à ce qu’ils pensent être un apport de modernité. Le peuple demandait une écriture solide et des puzzles inventifs, mais le projet Syberia 3 a semble-t-il préféré utiliser ses longues années de gestation chahutée pour livrer une 3D indigente saupoudrée de gadgets à base de rotation de joystick, jetant au feu ses qualités d’univers et d’écriture. Comme une rupture avec le passé, en témoigne... Lire le test Les dernières critiques des joueurs Note moyenne Vous n'avez pas encore écrit de critique sur ce jeu. Participez au débat Les critiques par note 0%0 0%0 0%0 0%0 0%0 0%0 60%3 0%0 40%2 0%0 Pas génial ! J'aime beaucoup le fond, l'histoire etc. Mais je m'attendais à beaucoup mieux niveau graphique, c'est décevant ! C'est dommage quand même. Puis la luminosité aussi, à certaines scènes, faut se coller à l'écran pour voir quelque chose. Puis ces bugs à répétition, c'est super chiant ! Je n'en suis pas à la moitié de l'aventure... Indigne de ses ainés Incompréhension. C'est le mot qui ressort une fois la partie terminée. Entre ce moment et le début du jeu, on peut aussi y ajouter doute, crainte, énervement, indignation, résignation.. J'ai eu l'impression de revenir 20 ans en arrière, soit avant même les deux premiers épisodes, en jouant à ce jeu... Un moteur 3D et une réalisation graphique à la rue, des bugs,... Voir toutes les critiques Les dernières actualités news De Syberia 3 à Moto Racer 4 du portage Switch en règle chez Microïds PS4 XONE Switch En cette veille de gamescom 2018, Microïds procède lui aussi à une vague d'annonces, avec notamment la Switch en point de mire. Quelques jours après l'annonce officielle de Unlimited 2, l'éditeur français confirme les arrivées conjointes de Syberia 3 et Moto Racer 4 en version phsyique et... news Microïds étend son catalogue sur Switch PC PS4 XONE Switch L'éditeur français Microïds déclare sa flamme à la Switch avec une série d'annonces visant la nouvelle console de Nintendo. En plus du portage de Syberia 3 déjà annoncé précédemment pour début 2018, Koalabs Studio se chargera également de convertir Syberia et Syberia 2 cette année sur la console de... test Syberia 3, c’est beau mais de loin PC PS4 XONE Le jeu d’aventure ira probablement mieux quand ceux qui en ont fait un genre aussi passionnant arrêteront de céder à ce qu’ils pensent être un apport de modernité. Le peuple demandait une écriture solide et des puzzles inventifs, mais le projet Syberia 3 a semble-t-il préféré utiliser ses longues années... news Syberia 3 reprend la route dans une nouvelle bande-annonce PC PS4 Switch Retardée au 25 avril sur PS4, Xbox One et PC, la sortie de Syberia 3 se concrétise avec l'arrivée de cette nouvelle bande-annonce narrative. L'occasion de se rapprocher du folklore imaginé par l'auteur bruxellois Benoît Sokal, secondé par son fils Hugo pour ce à jour le jeu sort aux Etats-Unis... news Syberia 3 c'est pour le 20 avril PC PS4 XONE Comme nous l’apprend Microïds en cette belle fin de journée, les nouvelles aventures de Kate Walker reprendront finalement le 20 avril sur PS4, PC et Xbox One avec l’arrivée de Syberia 3, qui se dévoile un peu plus via un nouveau trailer. Dans cette nouvelle histoire imaginée par Benoit Sokal et toujours... Les images du jeu Les guides d’achat Voir tous les guides d'achat =============================================================================== FAQ/Walkthrough for SYBERIA II =============================================================================== GUIDE INFORMATION - Author Tom Hayes E-mail thayesguidesatgmaildotcom System PC Updated 19th June, 2008 Version CONTENTS - 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information VERSION HISTORY - 19th June, 2008 Format update 1st August, 2005 First version =============================================================================== 1. Introduction =============================================================================== Kate Walker and Hans' quest for Syberia continues in this excellent conclusion to the adventure. Starting off shortly after the events of the first game when Kate decided to leave Aralbad with Hans, the train has arrived in Romansburg, a remote town near the frozen waste. As Hans' health gradually gets worse, Kate must first seek the help of the various people she meets along the way. To make things worse, a spy has been sent out from her previous employer's company who is under orders to bring her back. Returning home is the last thing on Kate's mind however, as she has every attention of accompanying Hans to Syberia, where he can meet the mammoths that he has dreamed about all his life. =============================================================================== 2. Walkthrough =============================================================================== ROMANSBURG - The game starts in the train. Walk south and open the right door to exit the train. Walk down the steps to talk to Colonel Emeliov on the platform. Walk south to the end of the platform and use the wheel. Pull the lever to wind the train. Talk to Oscar and ask him about the Train He asks Kate to find some coal. Walk up to the other end of the platform and look at the gate. Try to open the gate to find that it is locked. Walk back down the platform and enter the shop. Look at the broken candy machine on the counter near Emeliov and get the small key. Look at the three candy machines on the table. Use the small key on the drawer of the right candy machine to get the coins from the drawer. Select the coins and then use the fifth coin on the slot of the left candy machine. Turn the handle and get the sugar candy. Use the second coin on the slot of the middle candy machine. Turn the handle and get the fish candy. Exit the shop and walk south to the coal dispenser. Talk to the girl in the area below and ask her about Romansburg. Look at the lever and pull it to find that the machine isn't working. Return to the shop and talk to Emeliov about Coal three times. Ask about the Key twice He lost it. Exit the shop and return to the coal dispenser to talk to Malka. Ask her about the Key and the Candy. Give the sugar candy to Malka to receive the gate key. Return to the gate and use the gate key on the lock. Run down the steps to the bottom level of Romansburg. Walk west twice and get the empty can from the bottom of the coal dispenser. West. North. West to the alley. Use the gate to talk to the man. Ask him about Gas. West. Look at the poster and then move it to reveal a hole in the fence. Climb through the hole. Look at the crate in the middle of the area and move the lock to release the youki. Walk to the left side of the area and get the jerry can on top of the barrel. Exit the area. East. East. East to the coal dispenser. Use the jerry can on the generator and press the red button. West. East. Walk up the steps to the top level. Walk to the coal dispenser and pull the lever to load the train. Oscar appears and says that Hans has gone missing. Return to the bottom level. West. Open the doors at the right side of the area to enter the bar. Hans faints and Kate carries him to the train. Exit the train and return to the bottom level. Return to the area where Kate climbed through the fence and continue west to see the monastery. Kate refuses to go any further as it is too cold. Return to the shop on the top level and talk to Emeliov. Ask him for Help and he will lower the ladder. Climb up the ladder to the attic and get the winter clothes. Exit the shop. Enter the train and open the left door to enter the bathroom. Kate will change into the winter clothes. Exit the train and return to the bottom level. Talk to Malka. Ask her about Mission and Monastery. Enter the bar and talk to Cirkos. Ask him about Malka and Shroud. Exit the bar and talk to Malka. Ask her about Monastery and Help to receive a token. Run west to the path leading to the monastery and then continue north to the bridge. Use the token on the slot of the machine. Pull the lever and then get the shroud. Return to the train and use the shroud on Hans to get Hans' Shroud. Return to the bridge and cross it. Follow the path south to arrive at the entrance to the monastery. Walk north and follow the path to see a monk near a frozen lake. Talk to the monk and ask him about Hans He will mention the Merula Alba. Ask about the Bird twice. Return to the shop on the top level and talk to Emeliov. Ask him for Help and he will give Kate three birdcalls. Return to the frozen lake near the monastery and use the silver birdcall on the monk. Get the monk's habit to wear it. Walk south and pull the chain. Use the elevator to enter the monastery. MONASTERY - Follow the path to the middle of the monastery. Enter the doorway. Walk to the other end of the chapel to talk to the patriarch. Ask him about Mission twice, Help and Shroud to bring Hans to the monastery. Ask about Hans The patriarch will let Kate visit Hans. North. Enter the doorway at the right side of the hall and talk to Hans. Ask about Monastery He wants Kate to find Alexei Toukianov. Exit the room and talk to the monk. Ask him about Hans and Brother Alexei twice to receive a scroll and a stained glass mammoth. Walk north and get the brush. West. Open the door to enter the library. Walk east to the bottom of the slope and get the long candle rod at the right side of the room. Think of the twelve candles as a clock, with twelve o'clock being in line with the top of the cross on the floor. Light the candles at three, four, eight, nine and twelve o'clock to open a hole at the top of the library. Walk to the top of the slope and look through the hole. Select the stained glass mammoth from the documents section of the inventory and use it on the hole. Press the bottom, left, top and right arrows to make a light appear on the pillar. Walk down the slope and look at the eye of the mammoth. Use the middle of the circle to reveal a bookcase. Look at the bookcase and get Brother Alexei's book and the Youkol relic. Exit the library. Return to the elevator and look at the wheelbarrow to get the shears. Return to the entrance of the library and continue west to the graveyard. Walk to the other end of the graveyard and look at the gravestone with the brambles on it. Use the shears on the brambles. Get the herbs and brambles and then exit the graveyard. Return to the entrance of the monastery and look at the machine on the left. Use the herbs and brambles on the bucket. Open the tube below the funnel and get a candle wick from below the chain. Close the tube. Pull the big handle at the left side of the bucket to heat the bucket. Pull the small handle in front of the bucket. Open the tube and get the herbal candle. Get the box of matches and return to Hans' room. Look at the table near the side of the bed and use the Youkol relic on it. Use the herbal candle on the Youkol relic. Use the box of matches on the Youkol relic to make Hans recover. Exit the room and return to the chapel. Enter the room at the other side of the chapel and get the ornate key. Walk to the entrance of the chapel and look at the right gate. Use the ornate key on the lock and then enter the room. Use the rope. Exit the chapel and return to the graveyard. Run to the hole in the wall at the top-left corner of the graveyard. Use the casket to move it in front of the hole. Return to Hans' room and talk to Hans to exit the monastery. ROMANSBURG - Talk to Hans about Departure to receive the mechanical heart. Exit the train and enter the bar on the bottom level. Walk to the mechanical horses and look at the pipes. Put the mechanical heart on the post. Select the post three times. Select the middle hole in the bottom-left corner of the mechanical heart, top hole in the top-left corner, top hole in the top-right corner and top hole in the bottom-right corner. Select the post to start the horses. Kate will return to the top level. Pull the lever and enter the gangcar to discover that it won't work without a youki. Enter the bar on the bottom level and talk to Cirkos. Ask him about the youki. Exit the bar and walk north to the alley. Go through the open gate and walk to the left side of the area to see the youki. Give the fish candy to the youki. Return to the top level and run to the other end of the platform. Use the gang car to exit Romansburg. FROZEN WASTE - Walk east until the youki chases a beaver into the river. Continue north and get the branches. South. West. West. West. Look at the pile of stones. Use the branches on the ice at the bottom of the stones and then use the box of matches on the branches. Get the offering and return to the river. Give the offering to the youki and he will knock down a tree. South. Walk to the tree to cross the river. North. North-west. East. North. Enter the house. Look at the fireplace shelf and get the russian doll, hatchet and fisherman's guide. South. West to the corner of the house. Look at the counter and get the fish tank. East. Open the door. Walk down the steps. Use the fishing rod at the side of the platform. Look at the fish tank and select the top-right lure. Use the rod on the dark area at the right side of the river to catch an orange salmon. Return to the house and open the front door to see the bear. Look at the left window and use the orange salmon on the bear. Exit the house. West. South. Use the hatchet on the left post of the bridge to get the rope with plate. Use the rope with plate on the tree at the left side of the bridge to swing to the other side. South. North. East. Use the hatchet on the cliff. Use the hatchet to start climbing up the cliff. Climb up twice. East twice. Up four times. West four times. Up twice. East twice. Up twice. East twice. Up four times to the top of the cliff. South. South to see Igor and Ivan. South. South. North to the satellite tower. Look at the equipment in the hut and press the red switch. Using the red buttons, set the numeric display to 0328. Press the red button on the microphone to talk to Boris. Climb up the ladder and move the handle twice to point the arrow to B. Climb down the ladder and look at the equipment in the hut. Turn on the radar by pressing the bottom-right red switch. East. South. West. North. North. Look at the plane to talk to Boris. Ask him about Train and Flying Wing. Use the plane. Set the left panel to 80 and the right panel to 20. Press the button to return to the train. Enter the passenger area of the train. Get the plan of the train from the bedroom. Continue down to the end of the train and get the oil dispenser. Exit the train and walk south to see Oscar's arm. Use the arm to talk to Oscar. Use the oil dispenser on Oscar. East. Enter the passenger area of the train. Exit the train and walk south. Board the control area of the train and talk to Oscar. Exit the control area and return to the passenger area of the train. Walk to the room with the circular panel in the floor and call Oscar on the phone. Look at the mechanism and move the first, third and fifth levers to start the train. MAMMOTH STATUE - The train arrives near a massive mammoth statue. North. South. Look at the bag at the back of the snowmobile and get the gauze blanket. Look at the bird carving and use the gauze blanket on the slot. South. North. South. Talk to Igor and ask him about Igor and then Spirits twice. He will leave on his snowmobile. West. South. Use the shoes to wear them. Use the phone to call Oscar. When Ivan turns to look at the train, look at the sled and get the ivory knife. Use the ivory knife on the sled rope. Kate falls through the ice and arrives in the Youkol village. YOUKOL VILLAGE - Walk south and open the door to exit the bedroom. Look at the basket and get the reindeer antlers. Walk to the right side of the the area and cross the bridge. South. Look at the fence at the left side of the area and get the leather strap. North. North. Use the slingshot on the icicles above the drum machine to break it. North to the shaman's house. Look at the masks at the right side of the area and get the Youkol mask. West. Look at the table and get the prayer wheel. Exit the house. South. South. South. Look at the device between the pots and get the empty flask. Get the cork bung on the snow. Use the empty flask on the chain at the top-right corner of the device. Use the handle at the bottom-right corner of the device twice and then get the flask full of water. South. Look at the youki pen and get the fishbone. East. North. Cross the bridge. North. North. North to enter the cave. South. Look at the wall. Use the cork bung on the bottom-right hole. Exit the view of the wall. Look at the stick near the tree and use the prayer wheel on it. Use the prayer wheel to call the bird. Look at the wall and get the cork bung. Use the cork bung on the hole at the left side of the lemming. Get the cork bung and use it on the hole at the right side of the lemming. Use the flask full of water on the top-left hole. Use the fishbone on the hole above the lemming and then get the dream fruit. Return to the shaman's house and talk to the shaman. Ask about Hans, Dream, Mission to enter the dream. DREAM - North. North. Look at the mammoth doll at the back of the cave. Get the mammoth doll and then exit the cave. South. South. West. West. West. South. West. Talk to Anna about Kate, Anna, Hans, Father Voralberg. West. Cross the bridge to arrive on the road. North. East. Walk through the doorway at the right side of the road. East. North to enter the house. South. Look at the bottom of the clock. Use the switches at either side of the display to move the time to 245. Use both small statues on either side of the bell and they will raise their hammers. Use the left switch to set the time to and then use the pendulum. Pull the weight and then use the bell. Father Voralberg will leave the house. East. Look at the table and get the attic key. North. Walk up the steps and use the attic key on the door. Walk to the other side of the attic and give the mammoth doll to Hans. Look at the desk to return to the Youkol Village. YOUKOL VILLAGE - Exit the shaman's house. South. South. South. South. North. Climb up the ladder. South. North. South to see the train. North. South. Try to get the hook in front of the train. Enter the control section of the train and talk to Oscar. Ask him about Train and Youkol Mask. Talk to the Youkols about Oscar and Help. Walk to the front of the train and look at the hook. Pull the lever to raise the bar on the platform. South. North. South. North. South. Walk up the slope and walk south to the bar. Look at the levers and pull the right lever to move the train. South. Walk down the left slope and climb down the ladder. South. East. North. Walk up the steps. Enter the control area of the train and talk to Oscar about the Heart. Return to the shaman's house. Look at Oscar's heart. Think of the twelve buttons as a clock. Press the buttons at three and seven o'clock. Press the buttons at three, six, nine and twelve o'clock. Get the Voralberg key. Exit the shaman's house and return to the train. Enter the control compartment and look at the controls. Use the Voralberg key in the slot between the top two gauges. Pull the top-left lever to raise the snake object. Pull the small left switch at the right side of the panel. Pull the top-right and top-left levers to raise the snake object from the top of the train. Pull the small right switch at the right side of the panel. Turn the big wheel at the left side of the panel. Press the left switch at the left side of the panel and then use the small wheel at the left side of the panel to reveal the ark. Exit the train and walk down the steps. East. Cross the bridge. North. North. Talk to the youkol about Great Gates. Return to the youki pen and look at the gate. Open the gate to release the youki. Return to the ark to leave the Youkol village. ICEBERG - Exit the ark. North. North. Look at the narwhal tusk on the floor and get it. South. West. Use the narwhal tusk on the hook near the penguins. West. North- west. Look at the eggs and then use the russian doll on the nest. East. East. Use the narwhal tusk on the crack to float over to the ark. Move the barrel at the right side of the room and open the door. Climb the ladder near Hans and get the ivory hook. Down. Open the door and then climb onto the barrel to look at the mast. Use the ivory hook on the slot. Pull the rope to attach it to the hook. Exit the view of the mast and pull the lever to knock Ivan onto the ice. The ship will continue on to Syberia. SYBERIA - East. Climb up the ladder and look at the guard. Get the Youkol medallion from the body. Climb down the ladder. West. West. Walk down the steps. Look at the chest at the bottom of the path and get the three stone plates. North. Look at the flowers at the right side of the path. Get the Syberia flower and the stone plate. South. East. East. Board the ark and climb down the ladder. Use the Syberia flower on the youki to wake him. Climb up the right ladder. West. West. Walk down the steps. North. North. North. Pull the lever in front of the gate to open it. North. Walk up the steps. South. Look at the device and then look at the floor to see a disc. Get the stone plate from the top-left corner of the disc. Use the first plate on the bottom-left corner, the second plate on the right side, the third plate on the top-left corner, the fourth plate on the top and the fifth plate on the bottom-right corner. Look at the disc and get the ivory key. Walk up the steps. Walk down the steps on the left. Look at the right side of the device and use the ivory key on the slot. Get the ivory key and use it on the second hole on the bottom row. Use the wheel. Look at the pipes at the left side of the device. Half-open the top-middle hole, half-open the bottom-left hole, close the bottom-middle hole. Use the lever to complete the game. =============================================================================== 3. Item List =============================================================================== ATTIC KEY Found on the table in the Voralberg house. It is used on the door at the top of the steps in the house. BLACK BIRDCALL Found by asking Emeliov for Help after talking to the monk about the Merula Alba. It is not used. BOX OF MATCHES Found on the table near the exit of the monastery. It is used on the Youkol relic in Hans' room. It is used on the branches after they have been put on the ice in the frozen waste. BRANCHES Found in the area north of the river in the frozen waste. They are used on the ice at the bottom of the stones in the frozen waste. BROTHER ALEXEI'S BOOK Found in the secret bookcase in the monastery library. It is not used. BRUSH Found outside the hall after Hans is brought to the monastery. It can be used on the left mural in the chapel to reveal the candle locations used in the library. COINS Found by using the small key on the right candy machine drawer in Emeliov's shop. The fifth coin is used on the left candy machine and the second coin is used on the middle candy machine. CORK BUNG Found on the snow near the device in the Youkol village. It is used on the lemming holes in the cave. DREAM FRUIT Found by making the lemming walk to the end of the lemming maze in the cave. It is given to the shaman. EMPTY CAN Found at the bottom of the coal dispenser in Romansburg. It is used on the jerry can in the area behind the fence in Romansburg. EMPTY FLASK Found on the device in the Youkol village. It is used on the chain on the device. FISH CANDY Found by using the second coin on the middle candy machine in Emeliov's shop. It is given to the youki in Romansburg. FISH TANK Found on the counter in the house in the frozen waste. It is automatically put on the platform outside the house. FISHBONE Found in the youki pen in the Youkol village. It is used on the lemming hole in the cave. FISHERMAN'S GUIDE Found on the fireplace shelf in the house in the frozen waste. It is not used. FLASK FULL OF WATER After using the empty flask on the chain on the device in the Youkol village, the flask full of water is found by using the lever. It is used on the lemming hole in the cave. GATE KEY Found by giving the sugar candy to Malka in Romansburg. It is used on the lock on the gate at the end of the platform. GAUZE BLANKET Found by looking at the bag on the snowmobile near the mammoth statue. It is used on the slot on the bird carving. GOLD BIRDCALL Found by asking Emeliov for Help after talking to the monk about the Merula Alba. It is not used. HANS' SHROUD Found by using the shroud on Hans in the train. It is shown to the patriarch in the monastery. HATCHET Found on the fireplace shelf in the house in the frozen waste. It is used on the left post of the bridge in the frozen waste. It is used to climb the cliff in the frozen waste. HERBAL CANDLE Foundafter using the correct items on the machine near the exit of the monastery. It is used on the Youkol relic in Hans' room. HERBS AND BRAMBLES Found by looking at the gravestone in the monastery graveyard. They are used on the bucket on the machine near the exit of the monastery IVORY HOOK Found in the ark on the iceberg. It is used on the slot on the mast in the ark. IVORY KEY Found by putting the stone plates in the correct places on the disc in Syberia. It is used on the slot on the device in Syberia. It is used on the second hole on the bottom row on the device. IVORY KNIFE Found by looking at Ivan's sled near the mammoth statue. It is used on the sled rope. JERRY CAN Found on top of the barrel in the area behind the fence in Romansburg. It is used on the generator. LEATHER STRAP Found by looking at the fence in the Youkol village. It is not used. MAMMOTH DOLL Found in the cave in the dream. It is given to Hans in the Voralberg house in the dream. MECHANICAL HEART Found by talking to Hans about Departure in the train. It is used on the post in the bar in Romansburg. NARWHAL TUSK Found outside the ark on the iceberg. It is used on the hook near the penguins. OFFERING Found by using the box of matches on the branches on the ice in the frozen waste. It is given to the youki. OIL DISPENSER Found at the end of the train in the frozen waste. It is used on Oscar. ORANGE SALMON Found by using the fishing rod with the correct bait on the lake outside the house in the frozen waste. It is used on the bear outside the house. ORNATE KEY Found in the room in the monastery chapel. It is used on the lock in the chapel. PLAN OF THE TRAIN Found in the bedroom of the train in the frozen waste. It is not used. PRAYER WHEEL Found on the table in the shaman's house in the Youkol village. It is used on the stick near the tree in the cave. It is used in the cave to call the bird. REINDEER ANTLERS Found in the basket in the Youkol village. They are not used. ROPE WITH PLATE Found by using the hatchet on the left post of the bridge in the frozen waste. It is used on the tree at the left side of the bridge. RUSSIAN DOLL Found on the fireplace shelf in the house in the frozen waste. It is used on the penguin nest on the iceberg. SCROLL Found by talking to the monk outside Hans' room in the monastery. It is not used. SHEARS Found in the wheelbarrow near the exit of the monastery. They are used on the brambles on the gravestone. SHROUD Found by using the token on the slot of the machine near the monastery. It is used on Hans in the train to get Hans' shroud. SILVER BIRDCALL Found by asking Emeliov for Help after talking to the monk about the Merula Alba. It is used on the monk outside the monastery. SLINGSHOT Automatically made from the leather strap and the reindeer antlers. It is used on the icicles above the drum machine in the Youkol village. SMALL KEY Found by looking at the broken candy machine near Emeliov. It is used on the right candy machine drawer in Emeliov's shop to get the coins. STAINED GLASS MAMMOTH Found by talking to the monk outside Hans' room in the monastery. It is used on the hole in the library after lighting the correct candles. STONE PLATES Found in the chest, near the Syberia flower and near the disc on Syberia. They are used on the disc on Syberia. SUGAR CANDY Found by using the fifth coin on the left candy machine in Emeliov's shop. It is given to Malka in Romansburg to get the gate key. SYBERIA FLOWER Found at the side of the path near the gate in Syberia. It is used on the youki in the ark. TOKEN Found by asking for Malka about Help in Romansburg. It is used on the slot of the machine near the monastery. VORALBERG KEY Found by pressing the correct buttons on Oscar in the shaman's house in the Youkol village. It is used on the slot in the control compartment of the train. WINTER CLOTHES After trying to walk to the monastery in Romansburg, the winter clothes are found in the attic in Emeliov's shop after asking Emeliov for Help. YOUKOL MASK Found in the shaman's house in the Youkol village. It is given to Oscar in the train after talking to him about the Youkol Mask. YOUKOL MEDALLION Found on the guard's body in Syberia. It is not used. YOUKOL RELIC Found in the secret bookcase in the monastery library. It is used on the table in Hans' room. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2005-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author Tom Hayes as the writer of the file. The latest version of this file can be found at About SwitchLib SwitchLib is aiming to create a library with all the physical releases for the Nintendo Switch for the regions Europe, North America, Japan and Asia. You can manage your collection and wishlist and share it publicly. SwitchLib is not affiliated with Nintendo. Title EAN/UPC-Code Product codes box, medium Released - 2018 * That's the item you're looking at right now. Comments In 2 collections Syberia 1 & 2 has been visited 13 times and was updated 4 years ago. 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syberia 1 et 2 switch solution